RebNatDanClo: Chase Music
After watching and deconstructing many psychological horrors whilst concentrating on the non diegetic sound, you realise how important it is. The sound has a huge impact on the audience especially during a scene where tension is being built.
For our film opening we are incorporating a chase scene between the protagonist and the antagonist therefore the use of non diegetic sound is key.
I started with a thin texture and soon built up to a thicker texture of sound therefore increasing the tension for the audience within the sound. Additionally, in terms of a chase scene the protagonist usually steps on a twig or hears a bird fly off a branch and gets a fright from that alone, as so does the audience. In terms of filming this may not always go to plan and the sound of something so small can always get drowned out by the surrounding sounds of our location such as the main road near by or building work. During the making if this, i made sure that there were points in the sound where the audience could have "peace of mind" but still feel on the edge of their seats due to the "whirring" sound that underneath it all as the texture thickened. For shock factor i let the texture and tension die down gradually and wait for a little while before the peak; playing a rather discordant chord on the piano and use of the percussion. Overall, to improve this the panting of the protagonist and antagonist whilst running would create a bigger impact for the audience. Additionally, during the editing process the chase music below will not be as overpowering as it is here. In terms of shock factor, emphasis could be made on the discordant chords.
After watching and deconstructing many psychological horrors whilst concentrating on the non diegetic sound, you realise how important it is. The sound has a huge impact on the audience especially during a scene where tension is being built.
For our film opening we are incorporating a chase scene between the protagonist and the antagonist therefore the use of non diegetic sound is key.
I started with a thin texture and soon built up to a thicker texture of sound therefore increasing the tension for the audience within the sound. Additionally, in terms of a chase scene the protagonist usually steps on a twig or hears a bird fly off a branch and gets a fright from that alone, as so does the audience. In terms of filming this may not always go to plan and the sound of something so small can always get drowned out by the surrounding sounds of our location such as the main road near by or building work. During the making if this, i made sure that there were points in the sound where the audience could have "peace of mind" but still feel on the edge of their seats due to the "whirring" sound that underneath it all as the texture thickened. For shock factor i let the texture and tension die down gradually and wait for a little while before the peak; playing a rather discordant chord on the piano and use of the percussion. Overall, to improve this the panting of the protagonist and antagonist whilst running would create a bigger impact for the audience. Additionally, during the editing process the chase music below will not be as overpowering as it is here. In terms of shock factor, emphasis could be made on the discordant chords.
No comments:
Post a Comment